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New Windows 10 game mode feature enhances Xbox One Scorpio specs

Published: 06/01/2017 by Comments

New Windows 10 game mode feature enhances Xbox One Scorpio specs

The soon to be released Xbox One Scorpio is receiving some assistance from the new Windows 10 Game Mode in advance of its upcoming release date.

It is possible that Xbox One Scorpio specs could be enhanced and made better by using the new Windows 10 Game Mode development tool.

A recent announcement revealed that Windows 10 was due to get a new Game Mode feature which would be incorporated in an update – a feature which sends power to Windows 10 instead of background apps.  This essentially enables your Windows 10 PC to function more like a home console.

A new report by Windows Central suggests that Game Mode will be beneficial for the new Xbox One Scorpio. 

As long as they are designed for the Universal Windows Platform, it is possible for any Game Mode-capable release, supporting 4K on PC, to transfer with little difficulty to Xbox One Scorpio.  This can be done with 95 per cent of the code kept in place.
The report goes on to say that it believes the 4K textures utilised in the PC version of Resident Evil 7 could be immediately unpacked on Scorpio.
News and speculation surrounding the Xbox One Scorpio is at its height as the 2017 release date draws closer. “It is 2017, the year of PROJECT SCORPIO, are you ready for the beast!?” – a message tweeted by Head of Xbox Games Marketing at Microsoft, Aaron Greenberg.  Josh Stein, Xbox Community Manager added his own message, “welcome to the year of the Scorpio! Are you excited?”.

Xbox Chief Phil Spencer shared his views on the “the year of the Scorpio” explaining that the new console is being described as one of the most powerful ever created – with 6 teraflops of GPU.  It seems, according to Spencer, that the new console has such power that Microsoft told Sony it is aiming higher with its ability to handle true 4K – a clear dig at the company’s PS4 Pro console.

“I think there are a lot of caveats they’re giving customers right now around 4K. They’re talking about checkerboard rendering and up-scaling and things like that. They’re going to be able to decide to take that six teraflops of power and do what they think is best for their game. But I know that 4.2 teraflops is not enough to do true 4K.”


Colette Lamb
News article by:
Colette Lamb

A business sector writer with over 15 years of experience working in the marketing, commerce and law sectors' internationally and in the UK. Interests include composing music and other creative communications such as art and dance therapy.



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